%Roll: Weapon:
01-03: Arrow
04-06: Axe
07: Ball & Chain
08: Ballast
09: Battering
10-11: Blowpipe
12-14: Bolt
15-17: Bow
18: Bullet
19: Catapult
20: Chain, War
21-23: Club
30-31: Dart
32: Elbow-Blade
33: Elbow-Spike
34: Finger-Blades
35: Finger-Spikes
36: Fist-Blades
37: Fist-Spikes
38-39: Flail
40: Foot-Blade
41: Foot-Spike
42-44: Glaive
51-52: Hatchet
53-54: Javelin
55: Knee-Blade
56: Knee-Spike
57-59: Knife
60-61: Kubaton
62-64: Lance
65-66: Mace
67-68: Morning Star
69-70: Nunchaku
71: Pendulum &
72-73: Pistol-
74-75: Scythe
76-77: Shuriken
78: Sickle
84-86: Staff
87-92: Sword
93-94: Tonfa
95: Tri-Hand-
96: Trident
97: Warpick
98-99: Whip
00: Wrist-Blade
Bolt, Random determination of:
%Roll: Bolt types (click the link to view weapon stats in the Weapons Book):
01-40: Ballast
41-00: Crossbow
Ballast
%Roll: Ballast Bolt specifics:
01-25: Barb-tipped (# found: 1-D12)
26-50: Blunt-tipped (# found: 1-D12)
51-75: Hunting-tipped (# found: 1-D12)
76-00: Target-tipped (# found: 1-D12)
Crossbow
%Roll: Crossbow Bolt specifics:
01-25: Barb-tipped (# found: 1-D12)
26-50: Blunt-tipped (# found: 3-D12)
51-75: Hunting-tipped (# found: 2-D12)
76-00: Target-tipped (# found: 3-D12)
Bolt damage is augmented by the bow being used: (Ballast) (Crossbow).
Note:
There will be a 75% chance of a random bow being present when bolts are found. There will be a 75% chance of a quiver being found as well.
Use the following charts to see what materials this weapon is crafted with:
Steel Alloys
%Roll: Steel Alloys for NON-MAGICAL and MAGICAL weapons:
01-50: Gage-steel Bonus damage: None.
51-80: Shank-steel Bonus damage: +1
81-95: Krakkin-steel Bonus damage: +2
96-00: Roll again: %Roll: Steel Alloys Cont.:
01-70: Admontanium-steel Bonus damage: +3
71-83: Earthen-steel Bonus damage: +4
84-90: Krannik-steel Bonus damage: +5
91-95: Starr-steel Bonus damage: +6
96-98: Mystical-steel Bonus damage: +7
99-00: Koar-steel Bonus damage: +8
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%Roll: Steel Alloys for ENCHANTED weapons:
01-25: Gage-steel Bonus damage: None.
26-50: Shank-steel Bonus damage: +1
51-75: Krakkin-steel Bonus damage: +2
76-00: Roll again: %Roll: Steel Alloys Cont.:
01-17: Admontanium-steel Bonus damage: +3
18-34: Earthen-steel Bonus damage: +4
35-51: Krannik-steel Bonus damage: +5
52-68: Starr-steel Bonus damage: +6
69-84: Mystical-steel Bonus damage: +7
85-00: Koar-steel Bonus damage: +8
Wood Types
%Roll: Wood types for NON-MAGICAL and MAGICAL weapons:
01-30: Pine-wood Bonus damage: None.
31-70: Oak-wood Bonus damage: +1
71-95: Iron-wood Bonus damage: +2
96-00: Roll again: %Roll: Wood types:
01-70: Ivory Bonus damage: +3
71-95: Moon Bonus damage: +4
96-00: Dremmin Bonus damage: +5
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%Roll: Wood types for ENCHANTED weapons:
01-25: Pine-wood Bonus damage: None.
26-50: Oak-wood Bonus damage: +1
51-75: Iron-wood Bonus damage: +2
76-00: Roll again: %Roll: Wood types:
01-33: Ivory Bonus damage: +3
34-66: Moon Bonus damage: +4
67-00: Dremmin Bonus damage: +5
Leather Qualities
%Roll: Leather Qualities for NON-MAGICAL and MAGICAL weapons:
01-30: Light Bonus damage: None.
31-70: Heavy Bonus damage: +1
71-95: Scale-hide Bonus damage: +2
96-00: Roll again: %Roll: Leather Qualities Cont.:
01-70: Troll-Hide Bonus damage: +3
71-95: Dragon-Hide Bonus damage: +4
96-00: Borgus-Hide Bonus damage: +5
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%Roll: Leather Qualities for ENCHANTED weapons:
01-25: Light Bonus damage: None.
26-50: Heavy Bonus damage: +1
51-75: Scale-hide Bonus damage: +2
76-00: Roll again: %Roll: Leather Qualities Cont.:
01-33: Troll-Hide Bonus damage: +3
34-66: Dragon-Hide Bonus damage: +4
67-00: Borgus-Hide Bonus damage: +5